Satyrs are fey creatures that resemble humans with the furry lower bodies and cloven hooves of goats. They also have horns upon their heads, ranging in size from short spikes to spiraling ram’s horns. Though more commonly born male than female, satyrs can be any gender.

Ancestral Traits

Your satyr character has a few traits in common with other satyrs, regardless of culture.

Age. Satyrs reach maturity very quickly, becoming adults after ten years, but live for well over a century.

Size. Satyrs are roughly human is size and weight. Your size is Medium.

Speed. Your animal legs propel you more quickly than a mere human’s. Your base speed is 35 feet.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Limited Magical Resistance. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Cultural Traits

Satyr communities are usually found deep in a forest or wood, with a broad, open green space at its center where gatherings occur. Indeed, celebration is a daily feature of life in a satyr community, with song and food and drink and dance bringing the community together with every meal. Despite the appearance of constant revelry, however, satyr communities still function, after a fashion, with craftspeople and education and even minimal sets of rules. In general, most who grow up in a rat folk community gain the following features.

Ability Score Increase. Your Dexterity increases by 2 and your Charisma by 1.

Alignment. Satyr communities see laws more as guidelines than strict rules, really, as long as no harm is done. As such, most people in satyr culture tend toward chaos.

Satyr Revelry. Those who grow up in satyr communities quickly develop a love for and resistance to the effects of their celebrations, as well as facility with music and dance. You have resistance to poison and the poisoned condition. You have proficiency in the Performance skill and with one musical instrument.

Languages. You can speak, read, and write Common and Sylvan.

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