Sea Fairy

Sea fairies, also known as merfairies or merfolk, live in the ocean surrounding the Faerie continent of Nonestica. The Nonestic Ocean is home to an array of strange creatures, and the merfairies act as the land’s unofficial guardians, preventing darker things from the depths from bubbling up to harm mortals who visit.


  • Ability Score Increase. Your Constitution score increases by 1.
  • Amphibious. You can breathe air and water.
  • Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate with and understand beasts that can breathe water.
  • Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage.
  • Magic Resistance. You have advantage on saving throws against spells and other magical effects.
  • Poison Immunity. You are immune to poison damage and the poisoned condition.
  • Speed. You can switch between legs on land or a tail in water as a bonus action, bestowing a swimming speed of 30 feet.
  • Tail. When in the water, you can make unarmed strikes with your tail. When you hit with it, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Section 15: Copyright Notice

5E RPG: Species of the Multiverse. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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