Shadelings are born in the shadows, either literally, figuratively, or metaphysically. Through heritage or bad luck, their bodies and minds are at ease in the dark. This does not render shadelings to be bad people, but it does affect the company that they keep. Secrets and silence are a shadeling’s bread and water. Their teachers are the creatures of the night, be they beast or monster.

Shadelings blend in well with others who revel in the night time and have a strong tendency towards occupations that others find indignant or illegal.

They may have a skewed ethical view but are as likely to be good or bad, even if their viewpoint of such concepts are strangely skewed.

Shadelings are sometimes born as a result of some misfortune related to dark shadow magic or creatures of the shadows (for instance, a pregnant mother being stricken by a shadow creature). Such births are highly inauspicious, but even an inauspicious life is too fleeting and fragile to throw away lightly.

Shadeling Traits

A given shadeling is not antisocial by default, and they actually rather enjoy adventure and daring.

What they may despise is the daytime activity, but that can be fixed with thick cloaks and covered wagons. Though you may technically belong to another race, your traits are as follows:

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age: Shadelings mature at the same rate humans do and reach adulthood at the age of 20.

Alignment: Shadelings tend away from any lawful alignments but are otherwise likely to be of any alignment.

Size: Shadelings run the gamut of body types. They range from 5 to 6 feet tall. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Naturally, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Languages: You can speak, read, and write Common and another language of your choice.

Dance of Shadows. When in darkness, dim light, or a shadow large enough to cover your body, you can cast the misty step spell. You can use this ability a number of times per day equal to your Charisma modifier (minimum 1), and you regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.

Friend of Shadows. You have proficiency in the Stealth skill.

Steward of Darkness. You learn the minor illusion cantrip, though it can only be used to manipulate an area of dim light or darker. At 3rd level, you gain the ability to cast sanctuary once on a target that is in dim light or darker and regain the ability to use it after a long rest. At 5th level, you gain the ability to cast darkness once with this trait and can regain the ability to use it after a long rest. Charisma is your spellcasting ability for these spells.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in bright sunlight.

Section 15: Copyright Notice

5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez

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