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Slime Reavers

Frog-like humanoids can be found inhabiting bogs, lakes, and even some rivers. Considered to be barbarous and wicked by outsiders, often due to their slave trade and penchant for raiding settlements and caravans, slime reavers nevertheless seem to have contacts in virtually every “civilized” town and city near their territory.

Physical Description: Slime reavers resemble giant frogs so much, one might mistake them for such if it weren’t for the bone armor they wear, or the weapons they wield. Their skin tones vary as widely as any frogs and are usually determined by the area they were born in, with many slime reaver tribes remaining in their tribal lands for generations. Hues of browns and greens are often mottled or have striped markings of blacks, yellows, and even reds and other bright colors.

Society: Slime reavers live in tribes, usually led by a shaman or great warriors often called chieftains. Leadership of a tribe can change often and swiftly, as chieftains are murdered and replaced. Many tribes have steadfast leaders, however, and avoid the chaos of ongoing coups.

Slavery is not only an accepted part of slime reaver culture, it is encouraged. The main export from any slime reaver land is the slaves a tribe captures, usually being adventurers wandering into the slime reavers’ tribal lands or taken during raids against other creatures in the area. “Landspawn” that are skilled in a craft are prized as slaves and are often set to work creating goods for the slime reavers to use or barter to other races. Slime reaver slavers devised magical collars, or slave-rings, that allow a surface dweller to breathe underwater, but only as long as they stay within a certain distance of their owner, who wears a ring that is attuned to the magic of the slave-ring.

Relations: Generally speaking, most races avoid dealings with slime reavers, at least in public. Almost every race has examples that have contact with the slime reavers, however, usually to purchase or barter for slaves. Slime reavers welcome traders but are also very territorial. Skirmishes with ratfolk pop up and end just as quickly, with trading beginning almost immediately after.

Alignment and Religion: While slime reavers tend to lean toward the evil end of the moral spectrum, that is not always the case. Other societies view them as evil due to their penchant for slaving, while members of those same societies purchase slaves from the slime reavers in secret. For slime reavers, slaving is often simply a part of their heritage, and they focus primarily on the needs of their family and tribe before the needs of outsiders.

Most slime reavers are titan worshipers, and god-worshipers are rarely seen.

Adventurers: Slime reavers who leave their tribe to adventure in the lands beyond are rare, but not unheard of. Often, these few have grown to have different ideals than their tribe and are either exiles or have chosen to find a new life elsewhere. Slime reavers may also be exiled for a multitude of reasons, including failing at an attempted coup, or crimes against the tribe or its members. Slime reavers that choose to adventure, yet still hold their culture dear, may be traveling from their tribal lands in order to further the needs of their people, such as gathering slaves, treasure, or other goods to bring back to their tribe.

Male Names: Bhek, Dhulf, Gevot, Hrirr, Prodgot, Smultud, Tyurvur, Uk

Female Names: Bhith, Dhoth, Ghag, Irghas, Jeh, Mun, Steyv, Werron

Racial Traits

All slime reavers have traits in common with one another.

  • Ability Score Increase. Your Dexterity score increases by 2, and your Constitution and Wisdom scores increase by 1.
  • Age. Short-lived compared with many other humanoid races, slime reavers tend to live for 60 years. A slime reaver is considered mature around the age of 10.
  • Size. Slime reavers, unable to stand on their fully extended legs, are an average of 3 feet tall and weigh between 40 and 50 pounds. Your size is Small.
  • Speed. Your base walking speed is 30 feet, and your swim speed is 40 feet.
  • Amphibious. You can breathe air and water.
  • Leap. The distance you can jump is doubled. If you leap into melee range to make an attack, you may use any remaining movement to leap away as a bonus action after the attack, not provoking an attack of opportunity.
  • Languages. You speak Slime Reaver, a guttural croaking language that has no written component, and one additional language.
Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter