5e SRD >Races >

Sly Goblin

Goblins do not do well on their own; as much as they constantly backbite and betray each other in their attempts to rise to the top, they require numbers in order to survive. When separated from their troop either through some calamity or fleeing a rival, they are quick to seek more powerful friends.

It is difficult for goblins to rid themselves of their sadistic streak (to be fair, few try), and they take full advantage and enjoyment of any power they can get.

Sly Goblin Traits

Ability Score Increase. Your Dexterity score increases by 2.

Age. Goblins can walk from birth and reach adulthood by the age of three, a rare few will live to 60 years old.

Alignment. Goblins have a ruthless and power-hungry nature and see the end as justifying the means. They tend to be chaotic, with no central tenant governing how they reach their goals, and it is difficult for them to attain the selflessness needed to be truly good.

Size. Goblins average between three and four feet in height and are lightly built, typically weighing less than 50 pounds. Your size is Small.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to a life in the shadows, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Crafty. You have proficiency with artisan’s tools (tinker’s tools), and can use these to create traps using the materials available in the environment.

Trap Cunning. You have advantage on Wisdom (Perception) checks to spot traps and hazards. When disarming traps, you are considered proficient and add double your proficiency bonus in place of your regular proficiency bonus.

Languages. You can speak, read, and write Goblin and one other language of your choice. Goblins speak the most basic version of their tongue, which is harsh, hard, and full of sharp consonants.

Subraces

The two most commonly encountered goblins are the forest and hill subtypes. Cave goblins live scarcely better than animals, with an intellect to match, being no more suited to an adventuring life than a burrowing rodent. Choose one of these subraces.

Forest Goblin

Ability Score Increase. Your Wisdom score increases by 1.

Forest Dweller. Whenever you make an Intelligence (Nature) check related to a forest environment, you are considered proficient in the Nature skill.

Forest Sneak. You can attempt to hide when only lightly obscured by natural phenomena, such as underbrush or fog.

Hill Goblin

Ability Score Increase. Your Intelligence score increases by 1.

Slippery. If an attack against you misses, you can use your reaction to move 5 feet without triggering an opportunity attack.

Tricky. You gain proficiency in the Deception skill.

Section 15: Copyright Notice

Game Master’s Toolbox – Ultimate Bestiary: Revenge of the Horde, Copyright 2017, Chris Haskins, Nord Games LLC.