Snake Folk

Snake folk are humanoid serpents, featuring scaly skin, a forked tongue, snake-like eyes, smooth, streamlined ears and nose, and long, slender bodies.

Ancestral Traits

Your snake folk character has several distinctive traits, thanks to your serpentine ancestry.

Age. Snake folk reach adulthood at around age 16 and usually live roughly 60 years.

Size. Snake folk are about the same size as humans. Your size is Medium.

Speed. Your base speed is 30 feet.

Senses. Darkvision. Snake folk have a history of nocturnal and subterranean behavior, granting their descendants superior vision in dark and dim conditions. You can 50 see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Venomous Bite. Your canine teeth can elongate when you bite a foe, which you can use to make unarmed strikes. On a hit, you deal piercing damage equal to 1 + your Strength modifier, plus 1d4 poison damage.

Poison Resistance. You are resistant to poison damage and advantage on saving throws against poison.

Cultural Traits

Snake folk communities often settle in warm subterranean areas called dens. Within, the snake folk form kin groups that live communally, with shared educational spaces for teaching magic that reflects their myth of the Great Snake. Individuals in such communities are taught the values of independence, privacy, and self-reliance from a young age. In order to realize these values, people who are raised among snake folk develop talents for hiding themselves and their true feelings, reserving those things for only their closest associates.

Ability Score Increase. Your Charisma score increases by 2 and your Intelligence by 1.

Alignment. Snake folk communities have strongly communal behaviors and mores. On the other hand, they also trumpet independence and self-reliance. As such, they do not tend toward either law or chaos.

Languages. You can speak, read, and write Common and Draconic.

Subtle Sneak. You are proficient in the Stealth and Deception skills.

Serpent Spellcasting. You can cast detect poison and disease, requiring no material components, a number of times a day equal to your Wisdom modifier (minimum 1). You can also cast speak with animals at will, but can use this trait only to speak to snakes. At 3rd level, you can cast charm person a number of times a day equal to your Charisma modifier (minimum 1).

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