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The tigro people believe they are descendants of the Wild Ones, titan apex predators in the time of myth.

But the Wild Ones were deceived. Wanting to become more cunning hunters, they were gifted with intellect by a trickster god. But with sentience the Wild Ones diminished in power and divinity, dwindling into the humanoid creatures they now are. Now, in the dense underbrush of endless forests they live in nomadic and little known communities. The Tigro people are great hunters, and fiercely protective of their culture and the story of their heritage.

Powerful and Sleek

Tigris usually stand a touch smaller than the average human, and weigh in around 150 pounds. Height is keenly looked upon by the more fanatical sects of the tigro people. Tigris are natural athletes, and are comfortable on land, in the water and even up trees. Whilst others may regard a stronger and larger body as being closer to the apex predators they once descended from, the tigro people also value their intellect and their progression from the wild hunters they once were as a gift not to be slighted.

All Tigris sport thick, orange fur with distinct black stripes. Tigro have amber colored, feline eyes; long, sharp ear tips that are on occasion cropped for those wishing to take on a more menacing look. The darkening of a Tigro’s short cropped mane that lays at the base of their neck is a sign of maturity. A Tigro in their latter years may also have greying of their stripes.

Hides, prey furs, and simple cloths are a popular attire as they are loose fitting and do not hinder hunting and travelling in the dense undergrowth. City dwelling Tigris are known to abide by local custom, however often feel uncomfortable as covering their markings is both culturally shameful and hinder their ability to blend into their environment.

Standard Traits

Your Tigris character has a number of traits in common with all other Tigro.

  • Ability Score Increase. Your Strength score increases by 1, and your Dexterity score increases by 2.
  • Age. Tigro mature at an equivalent pace to humans. However, Tigro’s connection to the ancient Wild Ones have lengthened their lifespan. Some are rumored to live over 200 years old.
  • Alignment. Whilst Tigro aren’t bound to a particular alignment, their connection to nature means they tend to lean more towards neutral alignments.
  • Size. The Tigro people can range from 4 feet to 6 feet. Your size is Medium.
  • Speed. Your base walking speed is 35 feet. You also have a climb and swim speed equal to your walking speed.
  • Darkvision. Your predatory ancestry gives you the ultimate hunters advantage. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Languages. You speak, read, and write Common and Tigro, the native tongue of your people.
  • Hunter’s Body. You are proficient with the Perception and Athletics skills.
  • One With Your Surroundings. Your patterning allows you to blend into your jungle surroundings. When you make a Dexterity (Stealth) check to hide while concealed by foliage or underbrush you always are considered proficient in the skill and add double your proficiency bonus to the roll.
  • Heritage. There are two main groups of tigris: Emberhides and Meowthias:


Many from the Emberhide community that believe the more reddish hue of their fur indicates their bloodline’s heritage of valorous warriors. You gain proficiency with any two martial weapons of your choice. Emberhide descendants also have a more erratic, jagged stripe pattern.


Meowthias strive to regain the power of the Wild Ones, to reclaim what was theirs before the trickster gods brought their people low. These tigris pass down the secrets of how to commune with the spirits of ancient Wild Ones in the dreamlands beyond the mortal realm. You learn the guidance cantrip, and starting at 5th level you can cast augury as a ritual. Wisdom is your spellcasting ability for these spells.

Section 15: Copyright Notice
Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross