Tiphin

Tiphins are incarnations of justice who rule the celestial courts in Limbo, the staging area for the realms of death. They have four arms and hover slightly above the ground. Their parchment skin is covered in writing. They can “drink” the text off books and scrolls by touching them, gaining their knowledge and having it appear on their skin.

Traits

Ability Score Increase. One ability score of your choice increases by 1.

Age. Tiphins reach adulthood after 40 years. Thereafter, they are ageless.

Alignment. Tiphins are the celestial arbiters of justice. They are lawful neutral.

Rarity. Mythical.

Size. Tiphins are around 7 feet tall. They weigh 40 to 50 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Absorb Writing. As an action, you can touch an object containing writing and read 500 words of that writing. In doing so, you erase what you’ve read from that source. Magical writing or other writing the GM deems more resilient disappears only if you want it to and you succeed on an Intelligence check against a DC the GM sets.

Divination Susceptibility. You have disadvantage on saving throws against divination spells and effects.

Four Arms. You have four arms and hands, and you can hold a corresponding number of items at the ready. Although these extra limbs allow you to wield more weapons, they don’t allow you to make more attacks than you might while wielding only two weapons.

Heritage (Celestial). You are humanoid, but you are considered to be a celestial whenever it is detrimental for you.

Floating Form. You hover an inch or so above the ground. This hovering still exerts weighted force on the ground, and you can still fall. However, you decrease the extra movement imposed by difficult terrain on the ground by 1 foot per 1 foot you move.

Morphic Alteration. As an action, you can alter your body per the alter self spell, although this ability is nonmagical. In addition to the adaptations that spell allows, you can choose to grant yourself darkvision or advantage on ability checks to escape a grapple and squeeze through tight spaces, and you can move or squeeze through spaces as if you are Small. Once you use this trait, you can do so again only after you finish a long rest. Once you attain 11th level, you regain use of this trait whenever you finish a short or long rest.

Negotiator. You have proficiency in Insight and Persuasion.

Languages. You speak, read, and write Common and Celestial.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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