Toons are beings made from magical ink. They conform to different physical laws than the rest of the world; among other things, they can often survive injuries that should be fatal. However, their ink dissolves in water.


Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. Toons emerge into the world as adults, although most act in a childlike manner. They don’t age.

Alignment. Toons act whimsically and unpredictably, looking to have fun and make others laugh. They are chaotic and most often good or neutral.

Rarity. Uncommon.

Size. A typical toon is about 4 feet tall but weighs only 20 pounds. Your size is Small.

Speed. Your base walking speed is 30 feet.

Acid Vulnerability. You are vulnerable to acid damage.

Compression. You can enter spaces small enough to admit Tiny creatures without squeezing.

Ground Not There. When you would fall, you can instead remain stationary in the air until the start of your next turn. You can move only if you can fly or if a surface onto which you can move, climb, or swim is within 5 feet of you. If you would still fall after this trait’s duration ends, you do.

Hammer Space. You can connect nonmagical, portable, unlocked containers you can wear or carry to an extradimensional space in your being called hammer space. To do so, you use your action to concentrate on the container. If the container has objects in it already, those objects enter your hammer space. Creatures within such containers are instead shunted into nearby safe, unoccupied spaces outside the connected container. Containers with locks can be locked after being connected to your hammer space. Connected containers remain so while within 5 feet of you. If taken farther from you, the connection ends instantly without affecting objects in your hammer space. (It’s possible for your hammer space to contain objects without having connected containers to allow you access to them.) Figure your hammer space’s carrying capacity as if you were Huge. Your hammer space can hold up to 100 cubic feet of objects, but it contains no breathable air. Also, through a connected container, you can retrieve any object you carry in hammer space as an action or bonus action. If you place another object that contains extradimensional space, such as a bag of holding, in your hammer space, then that object is destroyed, along with all its contents and the contents of your hammer space. Simultaneously, this calamity hurls you to a random location on Sleight.

Toon Physics. If you fail an ability check or saving throw, you can attempt the roll again. Taking the new result. You can do so again only after you finish a short or long rest.

Toon Toughness. At 1st level, your hit point maximum increases by 1, and it increases by 1 every time you gain a level thereafter.

Water Vulnerability. Immersion in a body of water larger than you deals you ld4 acid damage the first time you enter it on a turn, and each time you end your turn in it thereafter.

Languages. You speak, read, and write Common and Whimsy.

Toon Appearance. Your toon may be in color instead of black and white. Your toon may resemble a humanoid animal, though this choice does not impart any abilities of the chosen animal. You are encouraged to draw your character so that other players can envision them as you do.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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