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Torrian Orc

Ages ago the orcish folk lived deep within the tallest mountain ranges of Torr, said to be the spine of the titan dragon that makes up the entire world. There they struggled to live off of the rugged land suffused with wild magic. Some even became imbued with the mountain range’s mystic energy. Over time, these orc tribes migrated to more hospitable land where their kin grew and flourished. The humble orcs never forgot their meager origins in the magic ridden mountains, and have always done what they can to give back to the good land that treats them so well.

Now current generations of orcs must find a way to balance their love of the land with the ever growing civilizations of others. Some appreciate the blessings of newcomers, while others would rather sabotage reckless expansion.

Torrian Orc Traits

Your character has certain characteristics in common with all other orcs.

  • Ability Score Increase. Your Constitution score increases by 1.
  • Age. Orcs reach adulthood at the age of 10 and generally live six or seven decades.
  • Alignment. Torrian orcs are most often neutral, believing in coexistence with nature. Those who tend toward chaotic typically pursue exploration and those who tend toward lawful typically are drawn by tradition and protecting their culture.
  • Size. Tribal orcs are between 5 and 7 feet tall and average about 200 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
  • Perseverance. You gain proficiency in the Survival skill, and have advantage on saving throws made to avoid fatigue and exhaustion.
  • Languages. You can speak, read, and write Common and Orc. Orc is a divided language with many tongues, typically spoken in which a number of word elements are combined into a single word sentence. The script is based on simple pictures with many annotations.
  • Tribe. The orcish conflict between exploring new lands and protecting the entry to the ancestral mountain lands led to the divide of two main groups: prairie orcs and cave orcs. Choose one of these tribe groups to belong to.

Prairie Tribe

As a prairie orc, you have learned how to track, hunt, and care for animals at a young age. Most of your kind are inclined to protect the balance of nature and have a predisposition towards exploration and avoiding wastefulness. Due to your culture having mastered the art of trading, prairie orcs are far more common in other civilizations than their brethren.

  • Ability Score Increase. Your Intelligence score increases by 2.
  • Intrepidness. You gain proficiency in one tool set of your choice and learn to speak, read and write one language.
  • Child of The Hunt. You gain proficiency in the Animal Handling skill. You also gain a +1 bonus to your initiative.

Cave Tribe

As a cave orc, your tribe can count exactly how many generations have lived in your home cave. You have perfected the art of defense and tend to care little of what outsider’s think, especially when it comes to your unique traditions.

  • Ability Score Increase. Your Wisdom score increases by 2.
  • Mystic Connection. Your ancestor’s link to the magic of the homeland still runs in your blood. You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.
  • One With The Caverns. Your darkvision has a radius of 120 feet. You may move normally in rocky terrain that is difficult terrain.
  • Trap Master. You are adept at setting up defenses and rigging snares. You have advantage on any ability checks made when setting traps.
Section 15: Copyright Notice
Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross