Trogs, also called Neanderthals by the rmoahali, are strong, brutish species of cave-dwellers who are highly superstitious and prone to violence when faced with an external threat. They are feared by many of the other species.

Physically, trogs have thick bones, with a beetling brow and powerful jaws. They are stronger than normal humans and somewhat primitive in comparison. Despite this, they’re not very tall, at five and a half feet at most. As cave dwellers, trogs are quite good at determining an underground structure’s stability. This has served them well in quickly finding a cave to retreat to in the winter months.

With their ability to endure their cold and their stubborn resilience, trogs are known as fearsome warriors that few willingly cross. Rather, other species come into conflict with them in battles over resources, usually food. Trogs are built to hunt large game and most often smaller predators and weaker humanoids will try to steal their kills. Trogs do not use family names, but rather identify them by their attributes. Being insular, this is rarely an issue, but can be confusing for non-trogs.

Male Names: Crilk, Dell, Frerc, Girc, Jud, Khag, Nulcarc, Virk

Female Names: Ank, Bhul, Dhab, Danz, Flakk, Igg, Nin, Ose, Tez


  • Ability Score Increase. Your Constitution score increases by 1.
  • Age. Trogs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
  • Alignment. Trogs have a tendency toward chaos thanks to the chaotic world they live in. They frequently lose their temper, making them chaotic neutral.
  • Cold Resistant. Trogs are resistant to cold damage.
  • Human Ancestry. Trogs have the human subtype.
  • Languages. You can speak Neanderthal. Neanderthal is a harsh, grating language with hard consonants. It has no script of its own.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
  • Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
  • Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Trog Weapon Training. You have proficiency with the spear and handaxe
Section 15: Copyright Notice

5E RPG: Species of the Multiverse. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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