5e SRD >Races >

Tulpa

Tulpa are beings given form and power by the thoughts of mortals. They emulate deities, often believing they are real gods. They feed on the faith of their followers to gain powers. On rare occasions, they can attain the same powers as true gods or even exceed the power of their namesakes.

Traits

Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1.

Age. Tulpa manifest as adults. They are ageless.

Alignment. Tulpa knowingly lie to mortals about their true nature and are neutral evil. In some cases, a tulpa believes they are the god they depict, and in these cases they would share the alignment of that deity.

Rarity. Mythical (as gods) or unknown (as tulpa).

Size. Even though gods have varying forms, tulpa appear in humanoid form with height and weight similar to humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Deceiver. You have proficiency in the Deception skill.

False God. You have telepathy with a range of 120 feet; however, you can only hear prayers intended for the god you impersonate and you can’t communicate to others with your telepathy.

Heritage (Celestial). You are a humanoid, but you are considered to be a celestial whenever it is detrimental for you.

Tulpa Lore. You have proficiency in the Religion skill.

Tulpa Magic. You know the guidance, resistance, and thaumaturgy cantrips, and you can cast the command spell as a 1st -level spell once per day. If you choose the sorcerer class, you can exchange the ability to cast this 1st-level spell for one extra 1st-level spell slot. Charisma is your spellcasting ability for these spells, and you need no material components for them.

Languages. You speak, read, and write Common and Celestial. You also speak, read, and write the languages associated with the god you impersonate.

Unique Appearance. The appearance of each tulpa varies wildly from the rest. You are encouraged to draw your character so that other players can envision them as you do. Even though you can add cosmetic features when depicting your character to emulate the deity they impersonate, such as wings, claws, or extra arms, these features have no function in the game. Of course, you can work with your GM to have these features emulate traits from other races in this book.

Tulpa Ascension. When your character finishes a campaign, you can work with your GM to make the character a deific otherworldly NPC. If your GM agrees, your tulpa ascends, becoming a patron of the domain they pretended to master in the campaign world, possibly acting as a source of power for and influence on future PCs. The NPC tulpa acts much as they did when you roleplayed your character during the campaign, exemplifying the domain the NPC represents.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims