The unseen are albino humanoids who have been injected with a special serum that bestows the ability to fade from sight. They are the end results of the original invisible man, who sought to create an unstoppable army. The results have been uneven at best.

The concept of invisibility has long haunted civilization. Without repercussions, what would a person do? The unseen are that test; some restrain themselves and use their powers to help the world. But others succumb to their basest impulses, knowing that they can escape the results of their unethical actions. The results have unfairly painted albino humanoids with all unseen, such that some albinos are persecuted merely by association.

The original creator of the invisibility serum was a brilliant, insane sociopath. His descendants are not necessarily imbued with his intellect but do have the advantage of being difficult to spot and surprisingly strong. How they use these talents varies by individual, but the more nefarious unseen have ensured that the group as a whole is rarely trusted.

As much as they are feared, the unseen are highly valued by the wealthy for their ability to sneak in and out of the most well-guarded fortifications. Their ability to strike in broad daylight makes them particularly dangerous.

Male Names: Acheron, Argent, Echo, Everit, Gabriel, Isaiah, Larc, Morrow, Quway, Soran, Talon, Xander

Female Names: Ameria, Carmin, Diamanda, Emma, Grimina, Mayze, Mirage, Pandora, Raven, Secret, Viessa

Family Names: Ash,. Ebonywood, Moriarty, Riddle, Sephiran, Sharpe, Vossen, White, Wood

Racial Traits

Ability Score Increase. Your Dexterity increases by 2 and your Strength increases by 1.

Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Unseen Magic. Starting at 5th level, you can cast invisibility (self only) with this trait with no material components. Once you cast it, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.

Sneaky. You are proficient in the Stealth skill.

Sunlight Sensitivity. When you are visible, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. You are unaffected by sunlight when invisibile.

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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