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Dwelling in endless darkness, few creatures embody terror as well as the vampire. Existing in a state of constant hunger — for power, for respect, for life itself — some vampires sate this desire by creating more of their kind. Some attack hapless victims, but fail to control them as their spawn, loosing a ferine vampire into the world. Others engage in wicked magic to birth a foul facsimile of a child. These cursed beings, having never known true life, grow into twisted creatures of the night.

Vampire Traits

All created vampires share some similar features, with their individual ancestries determining more.

  • Ability Score Increase. Your Charisma score increases by 1.
  • Fangs. Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit, you deal piercing damage equal to 1d4 + your Strength modifier.
  • Cursed Origins. Your creation as a vampire greatly impacts your being. You are either a vampire pureblood, a half-vampire, or a feral vampire.

Vampire Pureblood

Vampire Purebloods are part of an ancient vampiric lineage, with high ranking “family” members forging alliances by creating new purebloods together. Some rule as lords in dominions of utter terror. Others build themselves into figures of great power in society, keeping their true nature secret from the masses.

  • Ability Score Increase. Your Intelligence or Wisdom score increases by 2 (your choice).
  • Age. Vampire purebloods mature faster than humans, reaching adulthood around age 13. From that point on, they age incredibly slowly, retaining a youthful appearance for hundreds of years. There are no recorded instances of a vampire pureblood dying of old age, sparking rumors that they are immortal.
  • Alignment. Vampire purebloods tend toward neutral evil. Their diet primarily consists of blood of humanoid creatures, which is generally frowned upon in most societies.
  • Size. Vampire purebloods are often a little taller than humans, usually a bit over 6 feet. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Undead Nature. Your type is undead. You also don’t require air.
  • Blood Drinker. You require sustenance in the form of blood to satiate your undead appetite. If you go longer than seven days without drinking at least one pint of blood from another creature, you gain one level of exhaustion. Drinking a pint of blood removes any levels of exhaustion gained from this feature.
  • Superior Darkvision. Accustomed to nocturnal life, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Sunlight Hypersensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Additionally, for each hour spent in direct sunlight, your hit point maximum is reduced by 1. This condition can only be removed by spending a short or long rest in darkness, or by consuming blood with your Drain Blood feature.
  • Vampiric Magic. You know the chill touch cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast either the gaseous form or vampiric touch spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. When you cast them with this trait, they don’t require material components.
  • Drain Blood. As a bonus action, you can make a special attack with your Fangs. If the attack hits, you deal necrotic damage instead of the normal damage type from your fangs, and you regain hit points equal to 2 times the damage dealt. If the creature does not have blood, you do not regain any hit points. Once you use this trait, you can’t do so again until you finish a short or long rest.
  • Languages. You can speak, read, and write Common and two additional languages of your choice. The extended lifespan of vampire purebloods means that they often have time to learn unique or rare languages.
Section 15: Copyright Notice
Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross