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Vargr

Vargr are tall, rangy humanoids with lupine features. Their thick, white fur makes them ideally adapted to the cold. Vargr are the primary inhabitants of the wintry Sornlands, which are ruled over by the Queen of Ice and Snow.

Standard Racial Traits

Your vargr character has the following racial traits.

Ability Score Increase. Increase an ability score of your choice by 2, and a different ability score by 1. Vargr culture tends to focus on Strength and Constitution, but there are always exceptions.

Age. Vargr reach maturity around age 14 and rarely live longer than 60 years.

Size. Vargr are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Bite. Your fangs are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.

Winter Coat. You have resistance to cold damage.

Languages. You can speak, read, and write Common and one other language of your choice.

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Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.