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Walrusk are a race of humanoid walrusfolk native to the colder regions of the world. Highly reverent of their ancestors, they live in small villages with their close families and rely on trading, hunting, and fishing to make ends meet. They are known for their peaceful ways, though they are willing to fight if the need arises to protect themselves and others.


Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age. Walrusk age as humans, living to 80 years.

Alignment. Walrusk often go out of their way to help others, even those not of their race. They are neutral good.

Rarity. Rare.

Size. Walrusk stand between 5 and 6 feet tall, usually closer to 5. They weigh close to 400 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet. You also have a swimming speed of 25 feet.

Gore. You have long tusks, and so your unarmed strikes can deal ld4 piercing damage. Your tusks have the light and finesse weapon properties, and you have proficiency with this attack.

Hold Breath. You can hold your breath for a number of minutes equal to 10 + your Constitution bonus. Once you run out of breath, you can survive for a number of rounds equal to 5 + your Constitution bonus.

Ocean Dweller. You are inured to the pressure and temperatures of the cold depths. Add your proficiency bonus to any saving throw against extreme cold or the pressure of deep water. If you have proficiency in such a saving throw, your proficiency bonus is doubled for these purposes.

Walrusk Toughness. Your tough skin and thick layer of blubber protect you from serious injury. At 1st level, your hit point maximum increases by 1, and it increases by 1 every time you gain a level thereafter.

Languages. You speak, read, and write Common, Glacial,. Some well-traveled walrusk might also speak, read, and write Aquatic.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims