Warren Kobold

Kobolds are seldom encountered outside their warrens, and are most commonly found above ground at the very start of their lives on their mad dash to find another warren; these youngsters are sometimes taken in as curiosities and abandoned once grown.

Adult kobolds might be encountered as displaced refugees after their dragon grows too old and powerful, or there are inevitably those taking part in a pilgrimage seeking a dragon who are less driven by their cause who might wander into civilization when the going gets tough.

Kobolds are diligent workers, and tireless once they have set themselves to a goal. Most races find their emotions difficult to read, and they have a reputation for being rather odd and eccentric, verging on mad.

Warren Kobold Traits

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Kobolds can walk and run immediately after hatching and can take on the same tasks as adults within weeks. They reach adulthood by the age of 10, and can live for around 150 years.

Alignment. Kobolds enjoy order and structure in their lives, and tend towards a lawful disposition.

Size. Kobolds average three-and-a-half feet tall, but can reach four. Your size is Small.

Speed. Your base walking speed is 30 feet.

Superior Darkvision. Adapted for a life deep underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dragonkin. While they do not approach the abilities of true dragons, some kobolds still have a modicum of elemental resistance. Choose one of the following damage types: acid, cold, fire, lightning, or poison; damage that you take of this type is reduced by 5. The damage is reduced by 10 at 8th level and 15 at 14th level.

Mind Warren. If you spend at least 10 days thoroughly exploring an area of no more than 5 square miles, you are unable to become lost there and immediately know the fastest way between 2 points in the area.

Kobold Cunning. When you make an Intelligence check related to the origin or nature of precious metals, stones, or draconic creatures, you are considered proficient in the required skill and can add double your proficiency bonus.

Sunlight Sensitivity. You have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight while you, the target of your attack, or what you are trying to perceive is in direct sunlight.

Languages. You can speak, read, and write Draconic and one other language. The kobold dialect is simplified, and most speakers of Draconic find it grating and irritating to listen to.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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