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Wasteland Elf

Wasteland elves live a nomadic lifestyle, their tribes running barefoot across the scorching sands. They carry no more than what they can carry on their own backs, and live according to a harsh, if effective, maxim: keep up or be left behind. It is thus that very few wasteland elves die in their sleep of old age – the elderly among them are most likely doomed to die of broken legs or abandonment to the other residents of the unforgiving, post-apocalyptic hellscape.

Ability Score Increase. Taller and hardier than other elves, your body is built for speed and swift travel. Your Strength score increases by 1.

Fleet of Foot. Your base walking speed increases to 35 feet.

Elf Run State. After 10 minutes of warm-up and meditation, you can enter an elf run state. During this time, you are naturally adapted to hot climates and require no food, no sleep, and half as much water as normal, as long as you do nothing but run. You cannot take long or short rests while running in this way. While you run in this state, at the end of every 48 hour period, you must succeed on a Constitution saving throw or gain a level of exhaustion. If you fail your save by 5 or more, your elf run state also ends. The DC for these saves starts at 10 and increases by 5 until your elf run state ends. You must finish a long rest to regain the use of this feature.

Wasteland Elf Weapon Training. You gain proficiency with the longbow, short bow, javelin, and spear.

Section 15: Copyright Notice
Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard