5e SRD >Spells >

Absorb Mana

2nd-level abjuration

Casting Time:1 reaction
Range:Self
Components:S
Duration:1 round

Magic in the realm is a measurable, palpable, and deadly force. This spell allows the caster to redirect a portion of a spell’s energy for both defense and offense. The spell captures some of the incoming energy of a spell attack, lessening its effect on you and storing it for your next spell attack. You have resistance to the damage type of the triggering spell until the start of your next turn. Also, the first time you hit with a spell attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. If you do not deal damage with a spell attack on your next turn this extra damage is lost and wasted.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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