Air Axe

7th-level evocation

Casting Time:1 action

Range:60 feet

Components:V, S (must play air guitar for duration)

Duration:Concentration, up to 1 minute

You create a battle-axe shaped burning fire that hovers within range. It lasts for the duration. When the axe appears, you can make a melee spell attack against a target of your choice within 5 feet of the axe. On a hit, the target takes 5d10 fire damage. Until the spell ends, you can use a bonus action on each of your turns to move the axe up to 30 feet, to a spot you can see, and repeat this attack against the same target or a different one.

While using this spell, you must use your hands to play “air guitar,” preventing you from using somatic components for other spells. If you lose break concentration, you stop playing air guitar and the spell ends. Though you do not need to use an instrument, the axe emanates empowering heavy guitar riffs. Any creature that is attacking the same target as the axe gains a +1 bonus to attack and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the fire damage increases by 1d10 and the bonus to attack and damage for creatures engaging with the same target as the Air Axe increase by an additional +1 for every spell slot used above 7th level.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

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