Alarm

1st-level abjuration (ritual)

Casting Time:1 minute
Range:30 feet
Components:V, S, M (a tiny bell and a piece of fine silver wire)
Duration:8 hours

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

3rd Party Content

Source EE:SotA

The following is content created by a publisher other than Wizards of the Coast.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may create an additional alarm for each slot level above 1st. The spell’s range increases to 600 feet, but you must be familiar with the locations you ward, and if one alarm is set within a physical structure, all alarms must be set within the same structure. Setting off one alarm does not activate the other alarms. You may choose one of the following effects in place of creating an additional alarm. The effects apply to all alarms created during the spell’s casting. ? Increased

Duration: The alarm’s duration increases to 24 hours.

  • Improved Audible Alarm: The audible alarm produces any sound you choose and can be heard up to 300 feet away.
  • Improved Mental Alarm: The mental alarm alerts you regardless of your location, even if you and the alarm are on different planes of existence.