5e SRD >Spells >

Alibi

2nd-level enchantment

Casting Time:1 action
Range:30 ft
Components:V, S, F
Duration:Until dispelled

The nations of Azoth are no strangers to deception and intrigue. Through the use of this spell, the caster can magically provide a believable cover story for nefarious activity. You attempt to charm a number of humanoids equal to your spellcasting ability modifier (minimum 1) within 30 feet to whom you have line of effect. Each targeted creature must make a Wisdom saving throw and does so with advantage if you or your companions are fighting it. If a creature fails the saving throw, it will recall the caster being within eyesight and earshot for a duration of the caster’s choosing (up to one hour), though it will not recall directly interacting with the caster. This false memory remains until removed with dispel magic, remove curse, or a similar effect.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of you when you target them. Alternatively, you may increase the duration of the false memory for an additional hour per higher slot level spent. You must choose whether to affect additional creatures or extend duration for each additional slot level you expend. For example, if casting alibi with a 5th-level spell slot, you could affect one additional creature, implanting false memories of you being in the presence of all affected creatures for three hours.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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