Almighty Weapon

4th-level evocation

Casting Time:1 bonus action

Range:Self

Components:V, S, M (a piece of metal and a vial of holy water)

Duration:1 minute

When you cast this spell, you conjure a divine weapon in your free hand. This weapon can be in the shape of any melee weapon of your choice, and it remains for the duration. You can use your action to make a melee attack with the divine weapon. On a hit, the target takes the normal damage of the chosen weapon as well as an extra 4d4 radiant damage.

If you let go of the weapon, it disappears, but you can summon it again as another bonus action. You can also throw the divine weapon into the air, choosing a point within 30 feet of you on which the weapon shall strike.

All creatures within 15 feet of the point must make a Dexterity save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

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