Animate Blades

3rd-level transmutation

Casting Time:1 action

Components:V, S

Range:120 feet

Duration:concentration (up to 1 minute)

You animate a number of unattended objects, causing them to levitate in the air and strike at targets you designate of their own accord. Each object must weigh 10 pounds or less, and you can animate a number of objects equal to 2 + your spellcasting ability modifier.

When you cast the spell you can move each controlled object up to 50 feet and make one attack with it. You can concentrate multiple objects on one target or divide the objects among multiple targets.

Weapons you control strike with an attack bonus equal to your spellcasting ability plus your level bonus, and deal normal damage (for example, a dagger strikes for 1d4 piercing damage). Improvised weapons such as fist-sized stones, heavy branches, or even sturdy bottles deal 1d4 bludgeoning, piercing, or slashing damage as appropriate. If you roll a natural 1 when attacking with a weapon or object in this manner, that object is “dropped” and you can no longer control it with this spell.

As a bonus action in subsequent turns, you can cause the animated objects to move and attack again.

The most common use of animate blade is to animate the daggers and swords of fallen warriors found on a battlefield or in a crypt; hence the name. However, the magic of the spell does not discriminate between blades, cudgels, rocks, or other potential weapons of the right size.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the number of objects you animate by 2 for each slot level above 3rd.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

This is not the complete license attribution - see the full license for this page