Animate Construct

1st-level transmutation (clockwork)

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a construct body of appropriate size)

Duration: Concentration, up to 10 minutes (see below)

This spell animates a carefully prepared Tiny construct.

The object acts immediately, on your turn, and can attack your opponents to the best of its ability. You can direct it to not attack, to attack particular enemies, or to perform other actions. You choose the object to animate, and you can change that choice each time you cast the spell. The cost of the body to be animated is 10 gp × its hit points. The body can be reused any number of times, provided it isn’t severely damaged or destroyed.

If no prepared construct body is available, you can animate a mass of loose metal or stone instead. Before casting, the loose objects must be arranged in a suitable shape (taking up to a minute), and the construct’s hit points are halved.

An animated construct has a Constitution of 10, Intelligence and Wisdom 3, and Charisma 1. Other characteristics are determined by the construct’s size as shown in the table below.

At Higher Levels. Casting this spell using higher-level spell slots allows you to increase the size of the construct animated, as shown on the table.

Animated Construct Statistics
Size HP AC Attack/Damage Str Dex Spell Slot
Tiny 15 12 +3, 1d4 + 4 4 16 1st
Small 25 13 +4, 1d8 + 2 6 14 2nd
Medium 40 14 +5, 2d6 + 1 10 12 3rd
Large 50 15 +6, 2d10 + 2 14 10 4th
Huge 80 16 +8, 2d12 + 4 18 8 5th
Gargantuan 100 17 +10, 4d8 + 6 20 6 6th
Section 15: Copyright Notice

Zobeck: Clockwork City © 2022 Open Design Llc; Author: Wolfgang Baur, Mike Franke, James J. Haeck, Ben Mcfarland, Richard Pett, Christina Stiles, Matthew Stinson.

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