Animate Lesser Object

3rd-level transmutation

Casting Time:1 action

Range:60 feet

Components:V, S

Duration:Concentration, 1 minute

A single object of up to size Medium comes to life at your command and becomes a creature under your control until the spell ends or it is reduced to 0 hit points. As a bonus action, you can mentally command this creature if it is within 500 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animated Object Statistics
Size HP AC Attack Str Dex
Tiny 20 18 +8 to hit, 6 (1d4 + 4) damage 4 18
Small 25 16 +6 to hit, 6 (1d8 + 2) damage 6 14
Medium 40 13 +5 to hit, 8 (2d6 + 1) damage 10 12

An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10, its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form. If an object is humanoid in shape, such as a statue or mannequin, it can alternately be equipped with a weapon and, if desired armor (in which case it will receive either its base AC of 12 or that of the armor, whichever is better, plus Dex bonus).

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, it will last one additional minute for each level above 3rd (subject to successful concentration).

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