5e SRD >Spells >

Animate Robot

2nd-level transmutation

Casting Time: 1 minute

Range: 10 feet

Components: V, S, M (a bit of scrap metal or wire)

Duration: Instantaneous

This spell creates a robotic servant. Choose a suitably sized pile of scrap metal, wires, or machinery within range. Your spell provides the bits and bolts enough energy to combine into a vaguely humanoid shape of Medium size. The creature takes the stats of a Muddie and (most) can speak a grading form of Common.

On each of your turns, you can use a bonus action to mentally command the robot if it is within 60 feet of you. You decide what actions the robot will take and where it will move during its next turn. You can also issue a simple command, such as to guard another creature or to stand sentry for a door and alarm if it detects movement. If you do not issue a command, the robot will only stand in place and defend themselves from attacks. Once you have given it a command, it will continue to follow those commands until they are complete. The creature remains animate for 24 hours, after which time it falls apart. The pile of scrap cannot be affected by this spell again unless you cast the spell with a spell slot higher than the one used to animate it the last time. You may only have one robot active at a time, unless using this spell at a higher level.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can animate one additional pile of scrap for each spell slot level above 2nd. Each robot must come from a different pile of scrap.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021