Animate Weapon

2nd-level transmutation

Casting Time:1 action

Range:60 feet

Components:V, S

Duration:1 minute

You can animate a single weapon weighing up to 1 pound for each level of experience, causing it to rise up to about the normal height at which it would be used. You can thereafter use a bonus action on your turn, including the one during which you cast the spell, to move the weapon up to 20 feet and use it to attack a creature as a melee spell attack. If it is a melee weapon then it can be used to attack a target within 5 feet of it (10 feet if it is a reach weapon). If it is a missile weapon it can be used to launch attacks at a target within range; up to 10 pieces of ammunition will hover in the air with it and, if it is a “reload” weapon, you will need to use a bonus action to reload it.

On a hit, the target takes normal weapon damage + your spellcasting ability modifier; versatile weapons inflict their higher range of damage.

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