5e SRD >Spells >

Armor of Warmth

2nd-level evocation

Casting Time: 1 reaction, which you take when you or a creature you can see within 60 feet of you is targeted with an attack.

Range: 60 feet

Components: V, S, M (leather strip or metal stud)

Duration: Instantaneous

Classes: Cleric, druid, paladin, ranger

When your or a creature you can see within range is attacked, you point your finger and envelop them in a cloak of comforting warmth. After the attack roll is made, but before damage is dealt, roll 1d8 and add the number rolled to the creature’s AC until the end of the turn.

If the attack still hits, the creature gains a spark of enduring resolve, and gains temporary hit points equal to the result of the roll before the damage is dealt.

Section 15: Copyright Notice
Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross