5e SRD >Spells >

Automatize

2nd-level transmutation (ritual)

Casting Time: 1 action

Range: Touch

Components: V, S, M (puppet strings)

Duration: 1 hour

Touch a non-magical inanimate object of Huge size or smaller, that is not being worn or carried, to imbue it with a simple magical command. The command can be no longer than 6 words. Once it has attempted to complete the command, it loses the magic and becomes inert again.

  • Attack. The object can make a single attack against a creature that comes within range. The trigger range is equal to the weapon’s normal range, with ranged weapons unable to make long ranged attacks. You can specify the type of creature to attack (such as a dragon or human) but not any specific creature. Traditional weapons deal their normal damage, with an attack bonus and damage determined by its size. It becomes inert after making the attack.
  • Open/Close. The object opens or shuts itself, locking or unlocking after a trigger you decide. It becomes inert after finishing its action.
  • Move. The object gains a fly speed up to 30 feet and can move in a path you determine for it. It can move back and forth along the path in a patrolling fashion but cannot change its direction. A creature can stop it by beating it in a Strength contest, ending the spell on a success and the object continuing its path on a failure. It becomes inert after finishing its path.
  • Use. The object sets itself off (such as springing a trap, making a noise, or switching on a light) based on the command trigger you set for it. This can be used on a set of tools to have them operate as intended (such as a lockpick or wrench), but any skill checks they make to succeed in their task are made with disadvantage. After making the ability check, the tools become inert.
Size AC Attack/Hit Str Dex
Tiny 13 +3/1d4+1 4 12
Small 12 +2/1d8 6 10
Medium 11 +0/2d6–1 8 8
Large 10 +2/2d10 10 6
Huge 8 +3/2d12+1 12 4

The object is a construct with an AC, attacks, Strength, and Dexterity determined by its size. The object has a Constitution score of 10 and its Intelligence, Wisdom, and Charisma scores are 1. If the object takes any damage, the spell ends for it. It is incapable of interpreting your commands beyond their literal meaning and will simply do nothing if the commands are too open ended. The object has blindsight with a 30-foot radius and is blind beyond that distance. Its speed is 0, unless using the Move command.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the duration doubles for each spell slot used above 2nd.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021