5e SRD >Spells >

Blinding Gaze

3rd-level transmutation

Casting Time: 1 action

Range: 60 feet

Components: S, M (wolf’s pelt)

Duration: concentration, up to 1 minute

Classes: druid, ranger

Wolves are known for their ability to blind prey with a glance. By casting this spell, you receive a gaze attack that causes all who look upon you to be struck blind.

For the spell’s duration, your eyes flash with unholy brilliance for those who meet your gaze. One creature of your choice within 60 feet of you that you can see must succeed on a Constitution saving throw or be blinded for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of blinding gaze. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends.

Note The material component for this spell includes a wolf’s pelt. The wolf’s pelt can be actually worn by the caster, but it must be taken from a canine (defined above) equal in Hit Dice to the caster’s level. Being a lycan in lupocephalus form also counts as “wearing” a wolf’s pelt.

Section 15: Copyright Notice
5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.