Blood Bolts

2nd-level necromancy (hemorrhage)

Classes sorcerer, warlock, wizard

Casting Time 1 action

Range 60 feet

Components V,S

Duration: Instantaneous

Hemorrhage Trait A spell with the hemorrhage trait have an effect below the expectations of the spell’s level, but this effect increases if the caster is bleeding when the spell is cast. You are bleeding if you aren’t at a full hit points and you’ve taken piercing or slashing damage in the past hour. The spell description designates these effects with “If you are bleeding…” before presenting the additional effects. To gain greater control of their bleeding, casters who dabble in blood magic often learn the bit of blood cantrip and use it to ensure the steady stream of blood necessary to empower their spells. That such spellcasters would so carelessly spill their own blood for more powerful magic makes them seem reckless in many people’s eyes.

Three bolts of blood streak from your body to slam into targets within range. You can launch them at one target or several. Make a ranged spell attack for each bolt. On a hit, the target takes 2d4 bludgeoning damage. If you are bleeding, each bolt instead deals 2d6 damage and you can shape the bolts to deal your choice of bludgeoning damage or piercing damage, and you can knock out targets you reduce to 0 hit points rather than killing them.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional bolt for each slot level above 2nd.

Section 15: Copyright Notice

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