5e SRD >Spells >

Blood Ritual

3rd-level abjuration (ritual)

Casting Time:1 action

Range:Self (10-foot-radius sphere)

Components:V, S, M (silver dust worth 100 gp, which the spell consumes)

Duration:Concentration, up to 1 hour

You create a 10-foot-radius sphere that weakens the magical protections of celestials, elementals, fey, fiends, and undead. Until the duration ends, the sphere moves with you and is centered on you. Each creature of those types in the area when you cast the spell or that enters the area must make a Charisma saving throw. On a failed save, the creature’s Magic Resistance trait doesn’t function until it leaves the area or the duration ends and attacks that deal bludgeoning, piercing, or slashing damage to it count as magical for the purpose of damage resistance and immunity until it leaves the area or the duration ends.

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