5e SRD >Spells >


Transmutation cantrip

Casting Time: 1 reaction, which you take in response to a creature you can see within 30 feet initially attempting to interact with an object
Range: 30 feet
Components: V, S, M (a drop of oil)
Duration: Instantaneous

A creature of your choice that you can see within range must succeed on a Dexterity saving throw or its initial attempt to interact with an object fails, as if the attempt never happened. If the target used an action to interact with the object, the action is lost. The target cannot attempt to interact with the same object again until the end of your next turn. This spell affects only a creature’s first attempt to interact with an object rather than ending an existing interaction. For instance, the spell can prevent the target from drawing a weapon from its sheath or picking a weapon up from the ground, but it cannot cause the target to drop a weapon it is holding in its hand. The spell prevents the target from interacting with the same object for a longer period of time at higher levels: 2 rounds at 5th level, 3 rounds at 11th level, and 4 rounds at 17th level.

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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning