Burning Halo

6th-level evocation

Casting Time:1 action

Range:60 feet

Components:V, S, M (a vial of holy water and an iron ring, which the spell consumes)

Duration:Concentration, up to 1 minute

You select a creature you can see within range and pray for its sins to be washed away with holy fire. The target must succeed on a Charisma saving throw, or a burning halo appears, hovering over its head, following it. The halo deals 4d6 fire damage at the start of each of the target’s turns. The target can repeat its saving throw at the end of each of its turns, ending the effect on a success. If this damage reduces the target to 0 hit points, it turns to ash and its soul is marked. The target is given a chance at redemption in the afterlife.

Section 15: Copyright Notice

Corpus Angelus © 2022 Dream Realm Storytellers LTD.

This is not the complete license attribution - see the full license for this page