5e SRD >Spells >

Call Companion

1st-level conjuration

Class(es): Paladin, ranger, druid

Casting Time:10 minutes

Range/Area: 30 ft.

Components:V, S

Duration:Instantaneous

Damage/Effect: Summoning

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal companion, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the creature takes on a form that you choose of a beast with a CR of ¼ (the creature summoned is subject to the GM’s approval). The creature has the statistics of the chosen form, though it is celestial, fey or fiend (your choice) instead of its normal type. Additionally, if the creature has an intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your companion may serve you as a mount if it is large enough, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit (no animal handling check required, but a persuasion may be). While mounted on or touching your companion, you can make any spell you cast that targets only you also target your companion.

When the companion drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your companion at any time as an action, causing it to disappear. In either case, casting this spell again summons the same spirit which can take a different form if you choose. All equipment stored or worn by the creature when it disappears falls to the ground. While your companion is within 1 mile of you, you can communicate with it telepathically. You can’t have more than one companion bonded by this spell at a time; in addition, if the companion is not destroyed or dismissed by dawn of the next day, the spell slot used to summon it is consumed again. If the spell slot is not available, then the companion disappears.

At Higher Levels. You may spend higher level spell slots to choose a more powerful companion.

2nd level: You may choose a beast with a CR of ½ or lower. If the creature has a fly speed, it must be small or smaller in size.

Special: Worg

3rd level: You may choose a beast with a CR of 1 or lower.

Special: Hippogriff

4th level: You may choose a beast with a CR of 2 or lower.

Special: Griffon, Pegasus

5th level: You may choose a beast with a CR of 4 or lower.

Special: Nightmare (minimum 15th level), Hellhound, Manticore (minimum 15th level), Unicorn (Minimum 17th level).

6th level and above: You may not upgrade this spell beyond 5th level.

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