Caustic Sphere

2nd-level conjuration

Casting Time:1 action

Range:120 feet

Components:V, S, M (a pinch of powdered alum, niter, and sulfate)

Duration:Concentration, up to 1 minute

A glowing green orb flashes from your hand to a chosen point within range for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the orb ruptures into a cloud of acid. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 2d6 acid damage on a failed save or half as much on a successful one.

If at the end of your turn the orb has not yet ruptured, the damage increases by 1d6 (maximum 1d6 per caster level).

If a creature enters a square adjacent to the greenish orb or touches it, the creature must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing that orb to rupture.

On a successful save, the creature can pick up and throw the orb up to 40 feet. When it strikes a creature or a solid object, that orb immediately ruptures.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional orb for each slot level above 2nd. You can choose to trigger individual orbs to rupture.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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