Celestial Healing

1st-level transmutation

Classes cleric, sorcerer, wizard, warlock

Casting Time 1 action

Range Touch

Components V, S, M (1 drop of blood from an good extraplanar creature)

Duration 5 + spellcasting modifier rounds

Note This spell is a rework of the core spell of the same name.

You anoint the target with the blood of a good extraplanar creature, using the inherent magic properties to heal them 1 hit point at the start of each of their turns. If the target is dying while under the effect of this spell, they automatically succeed their death saving throw for the round instead of being healed to 1 hp immediately. This does not heal necrotic damage.

This spell has no effect on constructs.

At Higher Levels When you cast this spell using a spell slot of 3rd or higher, the healing granted each round increases to 2. The healing further increases to 3 if you instead use a spell slot of 5th or higher.

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Read Magic: Vigor (5E) © 2022, Orphaned Bookworm Productions; Authors: Connor Bates

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