Chains of Binding

2nd-level conjuration

Casting Time:1 action
Range:90 feet
Components:V, S, F
Duration:Concentration, up to 1 minute

Some spellcasters favor this brutal and gruesome method for restraining those enemies whom they wish to keep alive for interrogation or imprisonment. This spell causes hooked chains to explode from the ground within range, latching onto a single creature to whom you have line of effect. The target must succeed on a Strength saving throw or suffer 2d6 bludgeoning damage. On a failed save, the target also gains the restrained condition. The caster may choose to inflict an additional 2d6 bludgeoning damage on a creature who begins their turn restrained by the chains. A creature restrained by the chains can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

When the spell ends, the chains fade away into nothingness.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may choose an additional target within range for each slot level above 2nd.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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