5e SRD >Spells >


2nd-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: Instantaneous

Classes: Wizard

You temporarily alter time around a creature of your choice within range. An unwilling creature must succeed on a Wisdom saving throw to resist this spell. When you cast this spell, choose whether to quicken or hinder the creature until the end of its next turn:

  • Quicken. On its turn, an affected creature can take an action as a bonus action. If that action is made to attack, it may make one weapon attack only.
  • Slow. On its turn, an affected creature can either move, take an action, or take a bonus action.

At Higher Levels. When cast using a spell slot higher than 1st level, you can target an additional creature for each level above 1st.

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Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross