5e SRD >Spells >

Circle Aflame

2nd-level evocation

Classes: druid, sorcerer, wizard

Casting time: 1 action

Range: self (20-foot radius)

Components: V, S

Duration: Instantaneous

Red-hot flames burst out from you, dealing 3d8 fire damage to creatures and unattended objects in a 20-foot radius of you. Creatures can make a Dexterity saving throw for half damage. Flammable materials like paper, straw, and light wood in the area ignites, and creatures failing their saving throw catch on fire, taking 1d6 fire damage each round that they are on fire. A creature can spend an action to put out the flames.

At Higher Levels: When you cast this spell using a 3rd level spell slot or higher, the damage increases by 1d8 for each slot level above 2nd.

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