5e SRD >Spells >

Conjure Flying Polyp

8th-level conjuration

Casting Time: 1 minute

Range: 30 feet

Components: V, S, M (an Elder Sign with radius at least 10 feet)

Duration: concentration, up to 1 hour

You summon a flying polyp with one body, which appears in an unoccupied space that you can see within range. The polyp disappears when it drops to 0 hit points or when the spell ends.

The polyp is friendly to you and your companions for the duration unless it succeeds on a Charisma saving throw, in which case it is hostile toward you and your companions.

Roll initiative for the polyp, which has its own turns. If you control it, it obeys any verbal or mental commands that you issue to it (no action required by you), as long as they don’t violate its interests. If you don’t issue any commands to it, it defends itself from hostile creatures but otherwise takes no actions.

You can communicate telepathically with the polyp while it is within 100 feet and you maintain concentration, but the connection can also harm you. When the polyp is reduced to 0 hit points while you concentrate, any remaining damage is dealt to you. In addition, all psychic damage dealt to the polyp while you concentrate is also dealt to you; if the polyp takes psychic damage that would reduce its hit points below 0, that additional damage does not transfer to you.

If your concentration is broken, the polyp doesn’t disappear.

Instead, you lose control of the creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled polyp can’t be dismissed by you, and it disappears 1 hour after you summoned it.

Section 15: Copyright Notice
Sandy Petersen's Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.