Conjure Minor Elemental

4th-level conjuration (ritual)

Casting Time:1 Minute

Range:30 feet

Components:V, S

Duration:Concentration, up to 1 hour

Weaving threads of Vaya with the materials around you, you bring to life elementals that appear in an unoccupied space that you can see within range. You choose one of the following options for what appears:

  • One elemental of CR 2 or lower
  • Two elementals of CR 1 or lower
  • Four elementals of CR ½ or lower
  • Eight elementals of CR ¼ or lower

The elemental you choose to summon must be appropriate to the environment and materials within range. For example, snow and ice for an ice mephit, boiling water or a hot springs for a steam mephit, a bonfire for an azer, rock and stone for a gargoyle.

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions.

Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

If your concentration is broken, the elementals don’t disappear.

Instead, you lose control of them, they become hostile toward you and your companions, and might attack. Uncontrolled elementals can’t be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the creatures’ statistics. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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