5e SRD >Spells >

Craft Steed

2nd-level conjuration

Casting Time: 1 Month

Range: Touch

Components: V, S, M (2,000 lbs of bronze)

Duration: Permanent

With this spell you create a bronze mount that resembles a horse, bull, elk, wolf, or other similar creature that you can ride. This creature is a golem that you have a special telepathic connection with. The steed has the statistics of the form you design, though it is a construct instead of its normal type and has an Intelligence of 6. As a bronze construct, it gains the following traits:

Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft.
Breath Weapon. The mount also gains a breath weapon attack, which may be fire, cold, lighting, or acid damage. This breath weapon type is chosen at the time the mount is created and cannot be changed. The breath weapon is a 30-ft line that inflicted 2d8 points of damage of the type chosen. Targets can make a Dexterity saving throw for half damage (DC = 8 + your proficiency bonus + your spellcasting ability modifier). After being used, this breath weapon recharges on a roll of 5 or 6 on a d6.

The steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that enables you to fight as a cohesive unit. While mounted on your steed, you can direct any spell you cast that targets only you to also target your mount.

When the steed drops to zero hp it stops functioning and is destroyed. You can also deactivate your steed at any time as an action, severing your telepathic bond and causing it to become inert, like a statue. If it has been damaged or destroyed, you can repair it by casting this spell with a casting time of 1 day and spending 5 gp for material components to repair 10 hp of damage. If you have simply deactivated it, you can reactivate it by casting this spell with a casting time of 1 action and no material component cost.

As long as the steed is within 1 mile of you, you can communicate with it telepathically.

You cannot have more than one steed activated by this spell at a time.

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Mystery Cults: The Great Mother, Copyright 2021, Bloodstone Press

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