5e SRD >Spells >

Creeping Doom

9th-level conjuration

Classes druid, warlock

Casting Time:1 action

Range:120 feet

Components:V, S, M (a live, venomous insect)

Duration:Concentration, up to 1 minute

You conjure a magical swarm of stinging, biting insects in a 20-foot cube centered on a point on the ground within range.

The swarm is imbued with magical vitality, granting it 200 hit points, though it cannot be harmed or damaged by any means other than those detailed in this spell. If the swarm is reduced to 0 hit points, the spell immediately ends. As a bonus action on each of your turns, you can command the swarm to move up to 30 feet along the ground. When the cube appears and at the start of each of your turns, the swarm deals 15 piercing damage and 15 poison damage to creatures of your choice in its area as the insects assault those within. When the spell deals damage in this manner, the swarm loses 40 hit points. Additionally, when a creature within the affected area takes damage, you can choose to have the swarm take that damage instead. in combat, she summons a swarm and focuses on peppering the party with stinging magic missiles. A regnant always attempts to escape with planeshift if severely threatened, using any remaining allies to cover her retreat. Take special note of the regnant’s signature spell, creeping doom. This mighty effect can both shield the regnant from attack or massacre characters, so use it wisely.

Section 15: Copyright Notice

Total Party Kill Bestiary - Volume 2 2020 © 2CGaming, LLC. Author Ryan Servis

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