5e SRD >Spells >

Danger Zone

5th-level abjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a drop of refined fuel)

Duration: 1 minute

A 30-foot cube containing dangerous potential energy originates from a point of your choosing within range. Creatures that enter the cube have advantage on attack rolls and disadvantage on saving throws against other creatures within the cube. Spell damage is doubled inside the cube, if cast from a creature within the cube. Creatures in the cube can land a critical hit on 18-20 if attacking creatures inside the cube. If a creature leaves the cube, the dangerous energy lasts until the start of their next turn, giving them the same advantages and disadvantages against other creatures inside the cube or with the same trailing energy.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube size increases by 15 feet for every spell slot used above 5th.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021