5e SRD >Spells >

Death Smoke

4th-level evocation

Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a crushed spider and a pinch of sand)
Duration: 1 minute

Point your finger at a spot you can see within range and a pellet flies to that spot where it strikes the ground. Thick opaque smoke pours out and covers a 20-foot radius from that center.

The area is heavily obscured. A creature that ends its turn within the cloud must make a Constitution saving throw. A creature that fails takes 5d4 + 5 poison damage and is blinded while a creature that succeeds takes half as much damage and is not blinded. A blinded creature may repeat the saving throw at the end of each of its turns, ending the effect on a success. The cloud always forms on the ground and is 15 feet high.

The material component is a crushed spider and a pinch of sand.

Section 15: Copyright Notice
Tome of Alchemy, © 2020, Necromancer Games; Author Courtney Campbell, Matt Finch