5e SRD >Spells >


4th-level transmutation

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a small painted cube of a primary color)

Duration: Concentration, up to 1 minute

Choose a creature you can see within range. The target must succeed on a Constitution saving throw or have their body begin to degrade on its basest levels. The target loses 4d8 hit points at the start of each of their turns for the duration of the spell. The target can make another Constitution saving throw at the end of each of their turns, ending the spell on a success. If the target drops to 0 hit points while under the effect of this spell, their body is completely erased from reality. A willing creature can be affected by this spell without taking damage, being instantly erased and then returning to an unoccupied spot within 30 feet of the caster once the spell ends. If cast on yourself, you reappear after 1 minute.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for every spell slot used above 4th.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021