Detonate Corpses

5th-level necromancy

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (a gilded bone or a fossil worth at least 100 gp)

Duration: Instantaneous

You cause up to five corpses of Small or Medium creatures that you can see within range to explode in a hail of bone shards. Each creature within 20 feet of a detonated corpse must make a Dexterity saving throw, taking 4d10 piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

Section 15: Copyright Notice

Deep Magic Volume 2 ©2023 Open Design Llc; Authors: Celeste Conowitch and Jon Sawatsky.

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