Drain Vitality

1st-level necromancy (void*)

Classes: wizard

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a drop of blood)

Duration: instantaneous

You sap a creature’s ability to refresh itself through rest. Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or lose one Hit Die. A target of this spell that has no Hit Dice instead gains one level of exhaustion on a failed save. A target cannot gain more than one level of exhaustion in a day as a result of being targeted by this spell. The target that loses Hit Dice regains them at the usual rate upon finishing a long rest.

At Higher Levels. The target loses an additional Hit Die for each slot level above 1st used to cast this spell. A creature cannot lose Hit Dice and gain levels of exhaustion with the same casting of this spell.

*Note All spells with the void keyword have a verbal component and must be uttered in Void Speech, which cannot be precluded by use of any other feat, feature, or spell.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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